Refactored the GRPC Stub Pool for better handling of channel SHUTDOWN state. Any disconnected channels are now re-created before returning the stub.
The class was also renamed to GrpcChannelPool, as we no longer pool the stubs.
* (executor-api) Make executor API talk GRPC
The executor's REST API was very fragile and annoying to work with, lacking even basic type safety. Migrate to use GRPC instead. GRPC is a bit of a pain with how verbose it is, but that is probably a lesser evil. This is a fairly straightforward change, but it's also large so a solid round of testing is needed...
The change set breaks out the GrpcStubPool previously residing in the QueryService, and makes it available to all clients.
ServiceId.name was also renamed to avoid the very dangerous clash with Enum.name().
The boilerplate needed for grpc was also extracted into a common gradle file for inclusion into the appropriate build.gradle-files.
This reduces the impact of restarting the search service, as the site information takes a few minutes to load during which it's not available. It also permits exposing this information via API in the future if there is interest in this.
The assistant service was also modified to do a late load of the suggestions trie, as this is a major contributor to its start-up time.
Finally, some changes were made to the client library, a new get() method was added that takes a TypeToken to allow deserialization of generics such as List<Foo>, and the scheduler was also modified to use virtual threads.
This turned out to be very difficult to do in small isolated steps.
* Design overhaul of the control gui using bootstrap
* Move the actors out of control-service into to a new executor-service, that can be run on multiple nodes
* Add node-affinity to message queue
... also move some common configuration into the root build.gradle-file.
Support for JDK21 in lombok is a bit sketchy at the moment, but it seems to work. This upgrade is kind of important as the new index construction really benefits from Arena based lifecycle control over off-heap memory.