The repartition endpoint was mis-addressing its mqapi notifications, omitting the proper nodeId. In fixing this, it became apparent that having both @MqRequest and @MqNotification is a serious footgun, and the two should be unified into a single API where the caller isn't burdened with knowledge of the remote end's implementation specifics.
Wrapping these exceptions in a try-catch and logging them with slf4j will ensure they end up in the process logs.
The way it worked using the default exception handler, they'd print on console (which nothing captures!), leading to a very annoying debugging experience.
This behavior is an old vestige from the days of only having a single loader process. We'd truncate the links table because doing inserts/updates was too slow. This was also important because we had 32 bit ID, and there's a lot of links between domains to go around...
Instead we delete the rows associated with the current node with a stored procedure PURGE_LINKS_TABLE.
We also update the PRIMARY KEY to a BIGINT. We'll need to load the data in excess of billion times to hit an ID rollover, so it'll be fine.
* Added new (optional) model file in $WMSA_HOME/data/atags.parquet
* Converter gets a component for creating a projection of its domains onto the full atags parquet file
* New WordFlag ExternalLink
* These terms are also for now flagged as title words
* Fixed a bug where Title words aliased with UrlDomain words
* Fixed a bug in the encyclopedia sideloader that gave everything too high topology ranking
This was caused by a bug in the binary search algorithm causing it to sometimes return positive values when encoding a search miss.
It was also necessary to get rid of the vestiges of the old LongArray and IntArray classes to make this fix doable.
* Encyclopedia sideloader; permit providing base URL.
* Storage base shows node id in GUI
* ProcessLivenessMonitorActor restarts automatically
* Clean-up of outbox code
This turned out to be very difficult to do in small isolated steps.
* Design overhaul of the control gui using bootstrap
* Move the actors out of control-service into to a new executor-service, that can be run on multiple nodes
* Add node-affinity to message queue
* (index-reverse) Parallel construction of the reverse indexes.
* (array) Remove wasteful calculation of numDistinct before merging two sorted arrays.
* (index-reverse) Force changes to disk on close, reduce logging.
* (index-reverse) Clean up merging process and add back logging
* (run) Add a conservative default for INDEX_CONSTRUCTION_PROCESS_OPTS's parallelism as it eats a lot of RAM
* (index-reverse) Better logging during processing
* (array) 2GB+ compatible write() function
* (array) 2GB+ compatible write() function
* (index-reverse) We are logging like Bolsonaro and I will not have it.
* (reverse-index) Self-diagnostics
* (btree) Fix bug in btree reader to do with large data sizes
... also move some common configuration into the root build.gradle-file.
Support for JDK21 in lombok is a bit sketchy at the moment, but it seems to work. This upgrade is kind of important as the new index construction really benefits from Arena based lifecycle control over off-heap memory.