This turned out to be very difficult to do in small isolated steps.
* Design overhaul of the control gui using bootstrap
* Move the actors out of control-service into to a new executor-service, that can be run on multiple nodes
* Add node-affinity to message queue
* (index-reverse) Parallel construction of the reverse indexes.
* (array) Remove wasteful calculation of numDistinct before merging two sorted arrays.
* (index-reverse) Force changes to disk on close, reduce logging.
* (index-reverse) Clean up merging process and add back logging
* (run) Add a conservative default for INDEX_CONSTRUCTION_PROCESS_OPTS's parallelism as it eats a lot of RAM
* (index-reverse) Better logging during processing
* (array) 2GB+ compatible write() function
* (array) 2GB+ compatible write() function
* (index-reverse) We are logging like Bolsonaro and I will not have it.
* (reverse-index) Self-diagnostics
* (btree) Fix bug in btree reader to do with large data sizes
... also move some common configuration into the root build.gradle-file.
Support for JDK21 in lombok is a bit sketchy at the moment, but it seems to work. This upgrade is kind of important as the new index construction really benefits from Arena based lifecycle control over off-heap memory.
This is a system-wide change. The index used to have a lexicon, mapping words to wordIds using a large in-memory hash table. This made index-construction easier, but it
also added a fairly significant RAM penalty to both the index service and the loader.
The new design moves to 64 bit word identifiers calculated using the murmur hash of the keyword, and an index construction based on merging smaller indices.
It also became necessary half-way through to upgrade guice as its error reporting wasn't *quite* compatible with JDK20.
This provides a much cleaner separation of concerns, and makes it possible to get rid of a lot of the gunkier parts of the index service. It will also permit lowering the Xmx on the index service a fair bit, so we can get CompressedOOps again :D