4baf9527d7
This turned out to be very difficult to do in small isolated steps. * Design overhaul of the control gui using bootstrap * Move the actors out of control-service into to a new executor-service, that can be run on multiple nodes * Add node-affinity to message queue |
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readme.md |
Message Queue
Implements resilient message queueing for the application, as well as a finite state machine library backed by the message queue that enables long-running tasks that outlive the execution lifespan of the involved processes.
The message queue is interacted with via the Inbox and Outbox classes.
There are three types of inboxes;
Name | Description |
---|---|
MqSingleShotInbox | A single message is received and then the inbox is closed. |
MqAsynchronousInbox | Messages are received asynchronously and can be processed in parallel. |
MqSynchronousInbox | Messages are received synchronously and will be processed in order; message processing can be aborted. |
A single outbox implementation exists, the MqOutbox
, which implements multiple message sending strategies,
including blocking and asynchronous paradigms. Lower level access to the message queue itself is provided by the MqPersistence
class.
The inbox implementations as well as the outbox can be constructed via the MessageQueueFactory
class.
Message Queue State Machine (MQSM)
The MQSM is a finite state machine that is backed by the message queue used to implement an Actor style paradigm.
The machine itself is defined through a class that extends the 'AbstractActorPrototype'; with state transitions and names defined as implementations.
Example:
class ExampleStateMachine extends AbstractActorPrototype {
@ActorState(name = "INITIAL", next="GREET")
public void initial() {
return "World"; // passed to the next state
}
@ActorState(name = "GREET", next="COUNT-TO-FIVE")
public void greet(String name) {
System.out.println("Hello " + name);
}
@ActorState(name = "COUNT-TO-FIVE", next="END")
public void countToFive(Integer value) {
// value is passed from the previous state, since greet didn't pass a value,
// null will be the default.
if (null == value) {
// jumps to the current state with a value of 0
transition("COUNT-TO-FIVE", 0);
}
System.out.println(++value);
if (value < 5) {
// Loops the current state until value = 5
transition("COUNT-TO-FIVE", value);
}
if (value > 5) {
// demonstrates an error condition
error("Illegal value");
}
// Default transition is to END
}
@ActorState(name="END")
public void end() {
System.out.println("Done");
}
}
Each method should ideally be idempotent, or at least be able to handle being called multiple times. It can not be assumed that the states are invoked within the same process, or even on the same machine, on the same day, etc.
The usual considerations for writing deterministic Java code are advisable unless unavoidable; all state must be local, don't iterate over hash maps, etc.
Create a state machine
To create an ActorStateMachine from the above class, the following code can be used:
ActorStateMachine actorStateMachine = new ActorStateMachine(
messageQueueFactory,
actorInboxName,
actorInstanceUUID,
new ExampleStateMachine());
actorStateMachine.start();
The state machine will now run until it reaches the end state and listen to messages on the inbox for state transitions.