CatgirlIntelligenceAgency/code/libraries/message-queue
Viktor Lofgren fca62f261e (mq) Down-tune polling intervals in MQ
Polling 10 times a second across dozens of queues is a bit too aggressive and wasteful.
2023-08-22 11:49:30 +02:00
..
src (mq) Down-tune polling intervals in MQ 2023-08-22 11:49:30 +02:00
build.gradle (mq) Refactor mq and actor library and move it to libraries out of common 2023-08-15 10:53:23 +02:00
msgstate.svg (mq) Refactor mq and actor library and move it to libraries out of common 2023-08-15 10:53:23 +02:00
readme.md (mq) Refactor mq and actor library and move it to libraries out of common 2023-08-15 10:53:23 +02:00

Message Queue

Implements resilient message queueing for the application, as well as a finite state machine library backed by the message queue that enables long-running tasks that outlive the execution lifespan of the involved processes.

Message States

The message queue is interacted with via the Inbox and Outbox classes.

There are three types of inboxes;

Name Description
MqSingleShotInbox A single message is received and then the inbox is closed.
MqAsynchronousInbox Messages are received asynchronously and can be processed in parallel.
MqSynchronousInbox Messages are received synchronously and will be processed in order; message processing can be aborted.

A single outbox implementation exists, the MqOutbox, which implements multiple message sending strategies, including blocking and asynchronous paradigms. Lower level access to the message queue itself is provided by the MqPersistence class.

The inbox implementations as well as the outbox can be constructed via the MessageQueueFactory class.

Message Queue State Machine (MQSM)

The MQSM is a finite state machine that is backed by the message queue used to implement an Actor style paradigm.

The machine itself is defined through a class that extends the 'AbstractActorPrototype'; with state transitions and names defined as implementations.

Example:

class ExampleStateMachine extends AbstractActorPrototype {
    
    @ActorState(name = "INITIAL", next="GREET")
    public void initial() {
        return "World"; // passed to the next state
    }

    @ActorState(name = "GREET", next="COUNT-TO-FIVE")
    public void greet(String name) {
        System.out.println("Hello " + name);
    }

    @ActorState(name = "COUNT-TO-FIVE", next="END")
    public void countToFive(Integer value) {
        // value is passed from the previous state, since greet didn't pass a value,
        // null will be the default.
        
        if (null == value) {
            // jumps to the current state with a value of 0
            transition("COUNT-TO-FIVE", 0);
        }


        System.out.println(++value);
        if (value < 5) {
            // Loops the current state until value = 5
            transition("COUNT-TO-FIVE", value);
        }
        
        if (value > 5) {
            // demonstrates an error condition
            error("Illegal value");
        }
        
        // Default transition is to END
    }
    
    @ActorState(name="END")
    public void end() {
        System.out.println("Done");
    }
}

Each method should ideally be idempotent, or at least be able to handle being called multiple times. It can not be assumed that the states are invoked within the same process, or even on the same machine, on the same day, etc.

The usual considerations for writing deterministic Java code are advisable unless unavoidable; all state must be local, don't iterate over hash maps, etc.

Create a state machine

To create an ActorStateMachine from the above class, the following code can be used:

ActorStateMachine actorStateMachine = new ActorStateMachine(
        messageQueueFactory, 
        actorInboxName, 
        actorInstanceUUID,
        new ExampleStateMachine());

actorStateMachine.start();

The state machine will now run until it reaches the end state and listen to messages on the inbox for state transitions.