ループモード実装

This commit is contained in:
syuilo 2018-03-10 21:23:00 +09:00
parent d9476562ae
commit 08b2a8cf63
6 changed files with 59 additions and 8 deletions

View File

@ -31,6 +31,7 @@ export interface IGame {
bw: string | number;
is_llotheo: boolean;
can_put_everywhere: boolean;
looped_board: boolean;
};
}

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@ -126,7 +126,8 @@ export default function(request: websocket.request, connection: websocket.connec
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Othello(map, {
isLlotheo: freshGame.settings.is_llotheo,
canPutEverywhere: freshGame.settings.can_put_everywhere
canPutEverywhere: freshGame.settings.can_put_everywhere,
loopedBoard: freshGame.settings.looped_board
});
if (o.isEnded) {
@ -168,7 +169,8 @@ export default function(request: websocket.request, connection: websocket.connec
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo,
canPutEverywhere: game.settings.can_put_everywhere
canPutEverywhere: game.settings.can_put_everywhere,
loopedBoard: game.settings.looped_board
});
game.logs.forEach(log => {

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@ -4,6 +4,7 @@ export type MapPixel = 'null' | 'empty';
export type Options = {
isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
};
/**
@ -31,6 +32,7 @@ export default class Othello {
this.opts = opts;
if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
if (this.opts.loopedBoard == null) this.opts.loopedBoard = false;
//#endregion
//#region Parse map data
@ -206,21 +208,50 @@ export default class Othello {
*/
private effects(color: Color, pos: number): number[] {
const enemyColor = color == 'black' ? 'white' : 'black';
const [x, y] = this.transformPosToXy(pos);
// ひっくり返せる石(の位置)リスト
let stones = [];
const initPos = pos;
// 走査
const iterate = (fn: (i: number) => number[]) => {
let i = 1;
const found = [];
while (true) {
const [x, y] = fn(i);
if (x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight) break;
let [x, y] = fn(i);
// 座標が指し示す位置がボード外に出たとき
if (this.opts.loopedBoard) {
if (x < 0 ) x = this.mapWidth - (-x);
if (y < 0 ) y = this.mapHeight - (-y);
if (x >= this.mapWidth ) x = x - this.mapWidth;
if (y >= this.mapHeight) y = y - this.mapHeight;
// 一周して自分に帰ってきたら
if (this.transformXyToPos(x, y) == initPos) break;
} else {
if (x == -1 || y == -1 || x == this.mapWidth || y == this.mapHeight) break;
}
const pos = this.transformXyToPos(x, y);
//#region 「配置不能」マスに当たった場合走査終了
const pixel = this.mapDataGet(pos);
if (pixel == 'null') break;
//#endregion
// 石取得
const stone = this.get(pos);
// 石が置かれていないマスなら走査終了
if (stone == null) break;
// 相手の石なら「ひっくり返せるかもリスト」に入れておく
if (stone == enemyColor) found.push(pos);
// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
if (stone == color) {
stones = stones.concat(found);
break;
@ -229,6 +260,8 @@ export default class Othello {
}
};
const [x, y] = this.transformPosToXy(pos);
iterate(i => [x , y - i]); // 上
iterate(i => [x + i, y - i]); // 右上
iterate(i => [x + i, y ]); // 右

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@ -793,7 +793,7 @@ export const twoBoard: Map = {
]
};
export const test: Map = {
export const test1: Map = {
name: 'Test1',
category: 'Test',
data: [
@ -803,3 +803,15 @@ export const test: Map = {
'--------'
]
};
export const test2: Map = {
name: 'Test2',
category: 'Test',
data: [
'------',
'------',
'-b--w-',
'-w--b-',
'-w--b-'
]
};

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@ -90,7 +90,8 @@ export default Vue.extend({
if (!this.game.is_ended) return;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere
canPutEverywhere: this.game.settings.can_put_everywhere,
loopedBoard: this.game.settings.looped_board
});
this.logs.forEach((log, i) => {
if (i < v) {
@ -104,7 +105,8 @@ export default Vue.extend({
created() {
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo,
canPutEverywhere: this.game.settings.can_put_everywhere
canPutEverywhere: this.game.settings.can_put_everywhere,
loopedBoard: this.game.settings.looped_board
});
this.game.logs.forEach(log => {

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@ -26,6 +26,7 @@
<div class="rules">
<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
<mk-switch v-model="game.settings.looped_board" @change="updateSettings" text="ループマップ"/>
<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
<div>
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>