jointrashposs/assets/js/particles/drop.ts
2023-07-09 02:23:27 +09:00

85 lines
2.1 KiB
TypeScript

import * as THREE from 'three';
import * as Calc from './utils/calc';
import * as Ease from './utils/ease';
import { Loader } from './loader';
import { System } from './system';
export class Drop {
private loader: Loader;
private system: System;
private array: Drop[];
private group: THREE.Object3D;
private x: number;
private y: number;
private z: number;
private size: number;
private color: number;
private opacity: number;
private strength: number;
private yBase: number;
private progress: number = 0;
private rate: number = 0.01;
private geometry: System['boxGeometry'];
private material: THREE.MeshBasicMaterial;
private mesh: THREE.Mesh;
constructor(config, system) {
this.system = system;
this.loader = this.system.loader;
this.array = config.array;
this.group = config.group;
this.x = config.x;
this.y = config.y;
this.z = config.z;
this.size = config.size;
this.color = config.color;
this.opacity = config.opacity;
this.strength = config.strength;
this.yBase = config.y;
this.createMesh();
}
createMesh() {
this.geometry = this.system.boxGeometry;
this.material = new THREE.MeshBasicMaterial({
color: this.color,
transparent: true,
opacity: this.opacity,
depthTest: false,
precision: 'lowp'
});
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.mesh.position.x = this.x;
this.mesh.position.y = this.y;
this.mesh.position.z = this.z;
this.mesh.scale.set(this.size, this.size, this.size);
this.group.add(this.mesh);
}
update(i) {
this.progress += this.rate * this.loader.deltaTimeNormal;
this.mesh.position.y = this.yBase - Ease.inExpo(this.progress, 0, 1, 1) * this.yBase;
this.mesh.scale.set(this.size, this.size + this.size * 16 * Ease.inExpo(this.progress, 0, 1, 1), this.size);
this.mesh.material.opacity = Ease.inExpo(this.progress, 0, 1, 1);
if(this.progress >= 1) {
this.geometry.dispose();
this.material.dispose();
this.group.remove(this.mesh);
this.array.splice(i, 1);
this.system.createRipple(this.mesh.position.x, this.mesh.position.z, this.strength);
}
}
}