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https://iceshrimp.dev/crimekillz/trashposs
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It finally builds, yay!
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<template>
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<div>
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<div v-if="achievements" :class=".root">
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<div v-for="achievement in achievements" :key="achievement" :class=".achievement" class="_panel">
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<div :class=".icon">
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<div :class="[.iconFrame, ['iconFrame_' + ACHIEVEMENT_BADGES[achievement.name].frame]]">
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<div :class="[.iconInner]" :style="{ background: ACHIEVEMENT_BADGES[achievement.name].bg }">
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<img :class=".iconImg" :src="ACHIEVEMENT_BADGES[achievement.name].img">
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<div v-if="achievements" :class="'.root'">
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<div v-for="achievement in achievements" :key="achievement" :class="'.achievement'" class="_panel">
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<div :class="'.icon'">
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<div :class="['.iconFrame', ['iconFrame_' + ACHIEVEMENT_BADGES[achievement.name].frame]]">
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<div :class="['.iconInner']" :style="{ background: ACHIEVEMENT_BADGES[achievement.name].bg }">
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<img :class="'.iconImg'" :src="ACHIEVEMENT_BADGES[achievement.name].img">
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</div>
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</div>
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</div>
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<div :class=".body">
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<div :class=".header">
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<span :class=".title">{{ i18n.ts._achievements._types['_' + achievement.name].title }}</span>
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<span :class=".time">
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<div :class="'.body'">
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<div :class="'.header'">
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<span :class="'.title'">{{ i18n.ts._achievements._types['_' + achievement.name].title }}</span>
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<span :class="'.time'">
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<time v-tooltip="new Date(achievement.unlockedAt).toLocaleString()">{{ new Date(achievement.unlockedAt).getFullYear() }}/{{ new Date(achievement.unlockedAt).getMonth() + 1 }}/{{ new Date(achievement.unlockedAt).getDate() }}</time>
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</span>
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</div>
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<div :class=".description">{{ i18n.ts._achievements._types['_' + achievement.name].description }}</div>
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<div v-if="i18n.ts._achievements._types['_' + achievement.name].flavor" :class=".flavor">{{ i18n.ts._achievements._types['_' + achievement.name].flavor }}</div>
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<div :class="'.description'">{{ i18n.ts._achievements._types['_' + achievement.name].description }}</div>
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<div v-if="i18n.ts._achievements._types['_' + achievement.name].flavor" :class="'.flavor'">{{ i18n.ts._achievements._types['_' + achievement.name].flavor }}</div>
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</div>
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</div>
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<template v-if="withLocked">
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<div v-for="achievement in lockedAchievements" :key="achievement" :class="[.achievement, .locked]" class="_panel" @click="achievement === 'clickedClickHere' ? clickHere() : () => {}">
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<div :class=".icon">
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<div v-for="achievement in lockedAchievements" :key="achievement" :class="['.achievement', '.locked']" class="_panel" @click="achievement === 'clickedClickHere' ? clickHere() : () => {}">
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<div :class="'.icon'">
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</div>
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<div :class=".body">
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<div :class=".header">
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<span :class=".title">???</span>
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<div :class="'.body'">
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<div :class="'.header'">
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<span :class="'.title'">???</span>
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</div>
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<div :class=".description">???</div>
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<div :class="'.description'">???</div>
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</div>
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</div>
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</template>
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<MkA
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v-if="notification.type === 'achievementEarned'"
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class="text"
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:to="/my/achievements">
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:to="'/my/achievements'">
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{{ i18n.ts._achievements._types['_' + notification.achievement].title }}
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</MkA>
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<span
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const chalk = require("chalk");
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const themeColor = chalk.hex("#2068ba");
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console.log(chalk.magenta(" ______ __ ____ "));
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console.log(chalk.magenta(" /_ __/________ ______/ /_ / __ \____ __________"));
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console.log(chalk.magenta(" / / / ___/ __ `/ ___/ __ \/ /_/ / __ \/ ___/ ___/"));
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console.log(chalk.magenta(" / / / / / /_/ (__ ) / / / ____/ /_/ (__ |__ ) "));
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console.log(chalk.magenta("/_/ /_/ \__,_/____/_/ /_/_/ \____/____/____/ "));
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console.log(chalk.magenta(" "));
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console.log(themeColor(" ____ __ _ "));
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console.log(themeColor(" / _/_______ _____/ /_ _____(_)___ ___ ____ "));
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console.log(themeColor(" / // ___/ _ \\/ ___/ __ \\/ ___/ / __ `__ \\/ __ \\"));
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console.log(themeColor(" _/ // /__/ __(__ ) / / / / / / / / / / / /_/ /"));
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console.log(themeColor("/___/\\___/\\___/____/_/ /_/_/ /_/_/ /_/ /_/ .___/ "));
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console.log(themeColor(" /_/ "));
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console.log(" Currently building Iceshrimp!");
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console.log(
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chalk.rgb(255, 136, 0)(" Hang on for a moment, as this may take a while."),
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);
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console.log(chalk.magenta("Currently building TrashPoss!"));
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console.log(chalk.magenta("Grab some stims, put on some music, as this may take a while."));
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console.log("");
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